How I Got Here
From C programs to AI consulting
In 2020 I was writing C programs at university. The first-semester exam was to write a linked list in C on paper - if I typed it into a computer, it had to run. I scored 80 out of 100 because I forgot to clean up malloc.
In 2021 I thought I'd be a game dev. I started building games in C++ with SFML (like this one), coding by hand - aka, manually creating training datasets for future AI coding agents. Turns out that skill was hard to market.
I tried to switch to C# and Unity, but my laptop had 2GB of RAM and ran Windows 7 - it could only run Unity 5 and Visual Studio 2012. So I gave up on games and moved to frontend engineering in 2022.
Around that time I got into open source. I'm a co-maintainer of vscode-snippet, a VS Code extension with 150,000+ downloads. I also sent a few bigger PRs to Logux, a JavaScript framework for offline-first sync (CRDTs, real-time updates, optimistic UI).
In 2023 I joined Sellify AI as an AI engineer. We built AI sales and customer support systems for pest control companies, tied straight into their CRMs. One of the customers landed $620k in new sales and 1,100 new accounts from the AI sales system. The CEO had also been a co-owner of Fox Pest, which had a $350M exit to Rollins in 2023 - so the bar for "this has to actually work in production" was high.
Now I run my own consulting practice. Same idea, smaller firms - put AI to work without IT staff and without replacing the tools you already use.